
London
The Thames splits the map. Use bridges and the tube to get commuters from the suburbs in the south to work.
A transport strategy puzzle game.
Roads start cities growing, but the junctions clog and roads stop being the answer. So you build bus lines, then trams, and eventually the underground.
Your starting network, one car at a time. Cheap and flexible, but the first thing to clog.
Eight passengers a bus, running on roads you have already laid. Capacity without rebuilding anything.
Twelve a tram, and each stop draws people from further away. Track can cross open ground where no road goes; where it crosses a road, the cars wait.
Twenty-five a train, stations that reach the furthest, and the only one here that ignores the traffic. Tunnels cross water without a bridge permit.
Other cities bring their own: ferries, cable cars, a monorail, and in Tokyo a loop that is already running when you arrive. Score 1,000 in a city and its Expert mode opens: stops reach less far, riders can change lines twice, and the network has to work as one.
Every destination has a queue. Let it pile up and a countdown ring starts closing. You have about twenty seconds to get someone there. Let it run out and the run is over.
Nothing is reaching this corner of the city fast enough, so its queue keeps growing.
A countdown ring closes around the building. You now have about twenty seconds and one decision.
Lay road, re-route a line or add another bus or tram. The queue clears, and the next one starts somewhere you were not looking.
When a day ends you pick what to build next. When a run ends you get the report, and a poster of the network you built.
Each has its own mix of transport, under its local names. The colour says which mode it is. Swipe each row.
London, on iPhone, iPad and Mac.

The Thames splits the map. Use bridges and the tube to get commuters from the suburbs in the south to work.
Five more cities, open straight away.

With a vibrant strip of casinos, shows and a conference centre, keep the city flowing with buses, trams and the monorail.

A lagoon of separate islands, laced by canals. No buses, no trams, no underground — bridges and the vaporetto are the whole network here.

The city grows fast and tight along the headland between the beach and the hills.

Connect the islands of Stockholm using bridges, the T‑bana and ferries.

Manage the rapid growth of Mexico City across the largely dry lake bed it sits on.
Six more unlock as you play: score 1,000 in the cities before each one.

The bay wraps the city on two sides, with Treasure Island out in the water. Cable cars and BART carry the city; the bridges carry everyone else.

Five rings of canals, and the IJ, the city’s wide harbour river, across the top. Every crossing is a bridge; the trams and the ferries carry what the bridges can’t.

Victoria Harbour splits the city. It is high-density living: every house and apartment holds twice the residents it would anywhere else.

Manhattan lies between the Hudson and the East River. Central Park takes no roads, so the Subway runs under it. Apartments are dense here: each holds 12 residents.

The Río Medellín runs down a flat valley floor, with hills climbing either side. The Metrocable climbs to the comunas on the slopes and to the hilltop villages no road reaches.

The Yamanote loop is already running when you arrive, and it can’t be changed. Feed it with your own Metro, Toden trams, buses and water buses, and bridge the Sumida, the Arakawa and the bay.

On a computer later? London and Stockholm are free to play in the browser too, no download.
Multi Modal is an independent game about one of those things I have become unnecessarily interested in: how cities move.
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