DEMO / FREE
London
The Thames splits the map. Use bridges and the tube to get commuters from the suburbs in the south to work.
Roads start cities growing, but the junctions clog and roads stop being the answer. So you draw bus lines, then tram track, and eventually the underground. Miss enough of a rush and a destination overflows and the run ends.
Each mode carries more than the last and asks more of you in return.
Your starting network, one car at a time. Cheap and flexible, but the first thing to clog.
Eight passengers a bus, running on roads you have already laid. Capacity without rebuilding anything.
Twelve a tram, and stops pull from further away. But track costs two road tiles a cell, and it still shares the road.
Twenty-five a train, the widest catchment, and the only one here that ignores the traffic. Three road tiles a cell to dig.
Every destination has a queue. Let eight people pile up and a countdown starts. You have forty-five seconds to get someone there. Let it run out and the run is over.
Nothing is reaching this corner of the city fast enough, and the morning rush doubles the rate people arrive.
A countdown ring closes around the building. You now have forty-five seconds and one decision.
Lay road, re-route a line or spend a token. The queue clears, and the next one starts somewhere you were not looking.
Each with its own map, geography and mix of transport. London is free — in your browser, or in the Mac app. The other five come with the full game.
Try it instantly in your browser, or download the Mac app. Both are free to start, and both begin in London.
Desktop browsers only. Chrome, Firefox, Safari and Edge are all fine.
Multi Modal is an independent game about one of those things I have become unnecessarily interested in: how cities move. More weirdly specific apps →